![]() ![]() Maximum Carnage does more than most Spider-Man games in terms of storytelling. Instead, I’m delighted to unpack what I think makes this game so tough as nails and how it can serve as a warning to developers and players as a historic monument rather than yet another simple target for comedy-criticism.īefore we get to that, though, let’s give praise where it’s due. As a video game critic interested in elevating the discussion surrounding games and through the quality of the discussion, games themselves as an artistic medium (not necessarily all works of art), I’m typically against treating video games like pilloried criminals you throw feces at. Sure, that’s a little more sensationalist than I’m comfortable with. One, that little rainbow logo absolutely demonized by a host of clones and pretenders following in AVGN’s footsteps, and two, its ridiculous difficulty which is in many ways actually deserving of the internet’s ridicule-for-laughs criticism. It’s equal parts famous and infamous, thanks no doubt to two significant factors. Your friendly neighborhood Spider-Man has enjoyed more than a few video games over the years but Maximum Carnage, at least in my experience, seems to be one of the most memorable. I’ve shown you the worst things in the world, because that’s what the world’s made of. ![]()
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